3D Modelling

Traditional Chessboard (2017 Blender, Photoshop) One of several different styles created as part of an ongoing project for a virtual reality chess game.

Marble Chessboard (2017 Blender, Photoshop) One of several different styles created as part of an ongoing project for a virtual reality chess game.

Sea Titan (2014 3DSMax, Mudbox, Photoshop, Textures created with acrylic paint). This model was created for a series of modernised Greek mythology. Depicting the sea titan, Oceanus, I combined an ancient being with modern day inventions. This project required me to create something brand new and unseen. In doing this I decided to use traditional media to create textures for the creature. I printed out UV maps and used acrylic paint in order to produce a piece reminiscent of classic monster movie styles.

Robot Fighter (2016 Blender, Photoshop).

Robot Fighter (2016 Blender, Photoshop). This model was created for inclusion in a sci-fi top down shooting game, in which teams of robots fought marines in space. The studio wanted easily identifiable teams, so I chose scrawny, scrap heap robots, and buff Americanised marines as the opposing characters.

Hannah the Insane Inmate (2013 3DSMax, UDK, Mudbox, Photoshop) This model was created for a series of game levels that all followed different themes. Hannah was included in the asylum level, and I was requested to make a realistic, low poly character that resembled a science fiction style Victorian inmate. I enjoyed creating this model as it took a different route from my usual fantasy themes.

Kitty Knight (2015 3DSMax, Mudbox, Photoshop, Textures created with acrylic paint). This model was created for an animation festival, in which they requested their mascot character to be brought to life and debuted in their opening ceremony. I chose to texture the piece in acrylic paint in order to match the character’s original concept. I enjoy the overall look of the model, as well as trying a more cartoon style.